Thursday, 5 June 2014

Task 4 - Progression – Higher Education

Task 4
Progression – Higher Education
Use the UCAS site to familiarise yourself with the process of choosing and applying for higher education courses. You can also find out about the financial aspects of studying at university. Do not register at this stage. You may also want to look at the Skillset accredited courses for games in addition to company websites. But remember that you have a wide range of options and do not have to stay within the field of games design.


Create a shortlist of five courses that you would consider attending and include a short profile on each, type of course, duration, entry requirements, overview etc.
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Computer Game Development

University of East London (UEL)

Our game courses have a particular emphasis on developing gameplay and designing games. The Computer Game Development degree is focused on providing the abilities necessary to successfully create gameplay systems using a variety of industry standard tools across many platforms. Several parts of the programme provide opportunities to work in multidisciplinary teams using processes and working practices from the games industry. Students go on to work companies such as: Bethesda, Electronic Arts, Gamesys, Lionhead Microsoft, Ninja Theory, Playdead Rock Star, Rocksteady, Sega, Sony Entertainment, TT Games and Warchest.

The games courses focus on designing games and developing gameplay. Students develop a range of skills including, level design, 2D/3D graphic asset production, gameplay programming, paper and electronic prototyping, visual design and plot and character development. Computer Games Development allows students to further develop software design and programming skills. Computer Games Design (Story Development) allows students to develop creative writing skills with a focus on how these relate to game design.

Computer Games At UEL: Conceptualise, Plan, Design and Develop Games. The Computer Game Development programme offers students the opportunity to study the games development process and theories underpinning the design and development of computer games with a focus on acquiring games programming skills and knowledge. As part of the programme you will be required to produce games design documentation, as well as plan and mange implementation of games prototypes, both individually and as part of a multidisciplinary development team. The programme gives you a foundation in the entire games development process and allows you to acquire skills in 2D/3D graphics production, player/user/market analysis and targeted design, games-specific object-oriented programming, and makes use of industry standard programming and games development environments to allow for both rapid prototyping and games development.

Entry requirements:

  • BTEC National Diploma (18 Units) (not including early years)
  • BTEC National Certificate (12 Units) (not including early years)
  • BTEC level 3 Extended Diploma (QCF) (Suite known as nationals)
  • BTEC level 3 Diploma (QCF) (Suite known as nationals)


England*: £9000 over 3 years


Deadline 15th January 2015

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Games Design and Development

University Centre Grimsby

On the BA (Hons) Games Design and Development degree at the University Centre Grimsby you will learn how to make finished and publishable games. These finished games will form part of a portfolio that you will present to employers at the end of your degree. the programme has been created with direct input from the games industry. In fact, we asked top gaming recruitment executives "when you are hiring new people, what kind of game design and development skills are you looking for?" The answers have fed directly in to the structure of the degree. The significant proportion of the work is practical, with some academic, creative and reflexive writing.

Upon successful compltion of this degree, graduates will be equipped with the knowledge and creative skills to pursue a new career, or advance an existing one, in the field of games design. Games designers are employed within studios; can be employed as games testers and designers; illustrators; map builders; animators and much more. Producing games can sometimes involve large projects and as the design and production process often involves working with a lot of other people such as storyboard artists; graphic designers and script builders.

Year 1 - The first year of the course is designed to develop the core skills that will feed directly into all modules. Developing production methodologies, core 3D design and development skills, narrative design and development, creating game characters across different technologies, identifying and working with platform technologies and fundamental game programming. Year 2 - The second year is where you put the core skills from year one into working practice. Using and developing the current skills on developing games, while also using the newer technologies and programming methods across engines. Pushing the 2D and 3D possibilities of characters using mocap technology within games production, creating complex environments including soundscapes and soundtracks and exploring narrative concepts further. Year 3 - A chance for the students to fully explore the possibilities and use the skills they have learned from the two previous years.

Entry requirements:

  • GCSE/Standard Grade
  • General information on subjects/grades required for entry:GCSE English; Maths Grade C or above

England £5995 over 3 years

Deadline 15th January 2015

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Computer and Video Games

The University of Salford

3 good reasons to study Computer and Video Games at Salford: •Study computer and video game design, production and management taught by staff with industry experience •Based at MediaCityUK •A practice-based course giving the opportunity to build computer and video games on a variety of platforms The dynamic world of computer and video game production is at the cutting edge of creative media. This course provides you with academic, theoretical and practical training in the design and production of computer and video games to prepare you for a career in this and related creative media industries. The course is one of the most established 'game degrees' in the UK, taking its first students over a decade ago, and it continues to supply creative media industries with talented, highly skilled graduates.

Year 1; Semester 1; Design Practice Frameworks, Visual Arts, and Entertainment Technologies or Creative Media Analysis, Semester 2; Design Theory Frameworks, Digital Graphics, and Programming for Artists and Designers or Creative Sound and Music. Year 2; Semester 1; Games Design Planning, Agile Production Management, and Creative Sound and Music Production or Digital Character Art or Tools Programming for Games, Semester 2; Games Design Prototyping, Digital Narrative Technologies, and Digital Asset Management or Digital Environment Art or Engine Programming for Games. Year 3; Semester 1; Creative Artefact Production Planning, and Business and Legal Practice or Creative Portfolio Development, Semester 2; Practice-Based Dissertation .

Successful applicants should have strong academic records, a firm and clear motivation to succeed and a passion for creative and interactive media. The course offers a student-centered and creative learning environment, and we seek applicants who are interested in our project and practice-based curriculum. You should be able to articulate your interests in creative and interactive media, and present them to a wider audience. You should also be interested in developing an appreciation of both the technical and creative elements of computer and video game design and production, as both a specialist and as a core member of a small production team. A portfolio of relevant work either in 2D/3D art, traditional or game-related design or C++/C# programming will greatly benefit your application to the course.

Entry requirements:

  • BTEC National Diploma (18 Units) (not including early years)
  • Required grades:Grade Merit and grade Merit and grade Distinction.
  • BTEC/Scottish Higher National Diploma (HND)
  • General information on subjects/grades required for entry:May be considered for 2nd year entry
  • BTEC/Scottish Higher National Certificate (HNC)
  • General information on subjects/grades required for entry:May be considered for 2nd year entry
  • BTEC level 3 Extended Diploma (QCF) (Suite known as nationals)
  • Required grades:Grade Merit and grade Merit and grade Merit.

England £9000 over 3 years

Deadline 15th January 2015

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Animation & Visual Effects

Amersham & Wycombe College

You must be 18 years old or over and have a full Level 3 qualification (BTEC Extended /National Diploma or A-Level), with a portfolio of relevant work. Evidence of having worked successfully in 3D modelling in Maya or 3D Studio Max is not absolutely essential, because although this would make the first year skills-building easier for you, we have highly successful graduates who came to us with a traditional fine art/CAD background only. Drawing skills are essential for all students.

Although the College has a large Mac suite for animation, you may prefer to use your own laptop. If you are purchasing a computer, tutors will be happy to give advice. If you are using the College machines, you should have an external hard drive for saving work.

Drawing as a basis for 3D animation Design: character, background and concept Animation: production process, compositing and shooting on film Sound recording: voice, music and effects Film language and the history of animation Studio practice and structure.

Entry requirements:    Must be 18 years old or over and have a full Level 3 qualification (BTEC Extended /National Diploma or A-Level)

England £5500 over 2 years

Deadline: 24th March 2015
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Animation

University of the Arts London

Study a subject where you can create, explore and play. With new technologies changing how we make, understand and experience animation, there's never been a better time to begin. BA (Hons) Animation gives you the chance to test boundaries and look at animation in many forms and in many ways. This course is taught at London College of Communication, at Elephant and Castle.


No entry requirements 

England £9000 over 3 years

Deadline: 15 January 2015

Task 5 - Progression – Training

Task 5
Progression – Training
Use the government’s apprenticeship site to familiarise yourself with the process of choosing and applying for apprenticeships. Do not register at this stage.

Create a shortlist of ten apprenticeships that you would consider applying for and include a short profile on each. You may find it very difficult to find an apprenticeship in a field directly linked to your interest in the creative media sector. However, you may find an interesting alternative.
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Digital Media Assistant at CorePlan

An exciting opportunity has arisen within the design department at CorePlan for a talented apprentice to work alongside their brand manager to develop and deliver a number of creative projects.
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Genlock Films Creative & Digital Media Apprenticeship

The established film production company, Genlock films, are looking for an apprentice to join its production department for the next 12 months. The successful applicant will hired to working on:
  • Live Editing
  • Vision Control & Lighting
  • Audio Mixing
  • Floor Management
  • Camera operation
  • Studio lighting
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Franklyn Lane Video Apprenticeship

The successful candidate will be joining a small team of 2 full-time employees and 8 freelancers working in both the office and on various filming locations for 12-months.
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Promotion Design Apprenticeship at Upfront Promotions Ltd

In this apprenticeship the successful applicant will have the opportunity to work part-time on many varied projects, promotional research and presentation creation within a successful promotions agency. Often the project work requires products to be mocked up with the teams promotional ideas in creative ways that will present well to the client. This is an excellent opportunity for an apprentice to kickstart a career in promotions within a small team, on projects for some of the worlds best known media, entertainment and brand agencies.
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Junior Content Producer Apprenticeship with Formidable Productions Ltd

Formidable productions Ltd is looking for a Junior Content Producer to work with them on a number of their YouTube channels, along with client based and TV projects that are currently in production.
Paired with an apprenticeship in Creative & Digital Media, this is a very real opportunity for the right candidate and team player to land a full-time job at Formidable Productions at the end of their 12 month apprenticeship.
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Video Editor Apprentice with ITN Group Limited

ITN are looking for video editing apprentices to join their London based production team.
You will have an opportunity to work and learn with the best while gaining an Advanced Apprenticeship in Creative and Digital Media.
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Apprenticeship opportunity with industry leading PR agency

At this apprenticeship you will learn a lot more than trendy phrases like “above the line” and “SEO”. You will be taught the full spectrum of skills and techniques required to deliver some of the UK’s largest campaigns and you will have a chance to work on projects for some of the largest companies in the world such-as; Netflix, Coca-Cola, Diet Coke, Vitaminwater and Nike.
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Sony / RME Records Personal Assistant Apprenticeship

The successful applicant will be working at Sony Music’s UK office in Kensington, Central London working as the Personal Assistant to the Managing Director of the label RME Records.
This apprenticeship requires a strong ability in office work including fast & efficient typing, ability to take meeting minutes and action planning and you must be skilled at using social media for commercial purposes. An in-depth knowledge of the music industry including the roles of different companies, job roles and types of agreements is required.
You must be able to work independently and use your own initiative as well as have a strong desire to succeed in the music industry.
As there is a high level of office work in this role you are expected to have strong academic results, particularly in English and Mathematics.
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Computer games developer

If you love computer games and enjoy using your imagination, this could be ideal for you. Computer games developers produce games for PCs and games consoles. They also produce games for the internet and mobile phones. The work could involve making new games or updating existing titles.
Most computer games developers have a qualification. However employers may be more interested in your software skills and experience.
To become a computer games developer, you will need to have creativity and imagination. You’ll also need to be able to work under pressure and to deadlines.
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Creative and Digital Media 

Would you love to work in a creative industry, like TV or radio? Then look no further...
This Apprenticeship covers new entrant roles in a range of sectors, including TV, Archive, Animation, Interactive Media, Film, Photo Imaging and Radio. As well as these traditional areas this Apprenticeship covers the growing role of digital technologies in changing the way that media content is shared and enjoyed by audiences.




Task 3 - Skills Audit and Personal Statement

Task 3
Skills Audit and Personal Statement

Produce an ideas map exploring the soft, transferable skills you possess and those that you need to develop. Use this to produce a personal statement that introduces you as an individual, rather than as a candidate for a job. This should include you identifying areas for improvement and the setting of goals. Wherever possible, try to use examples to illustrate your skills.
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Task 2 - CV

Task 2
CV

Prepare a CV by customising the supplied template. Please make up the personal information highlighted in red as the document will be posted to your blog, but ensure that the rest of the information is accurate. Make sure that you include all pending qualifications, as well as those achieved.
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NAME
Adam Hughes
ADDRESS
17 Example Drive
Manchester
Salford
M65 STQ
TELEPHONE
09876543210
EMAIL
Emailexample@gmail.com
WEBSITE
none
FACEBOOK / TWITTER /BLOG
aphunit13.blogspot.com
DATE OF BIRTH
30 November 1996
EDUCATION
2008 – 2013 – Irlam Cadishead College
2013 – 2014 - Salford City College – Eccles Sixth Form Centre
QUALIFICATIONS
GCSE Mathematics - (C)
GCSE English - (C)
GCSE Graphics Design – (D)
BTEC Art - PASS
GCSE Separate Sciences - (C)(C)(C)
Pending – 90 Credit Diploma in Games Design

WORK EXPERIENCE
2012-2012
Graphics Design- HGA Creative
Designed a webpage and company logo

SKILLS & PERSONAL QUALITIES
  • Hard working & reliable
  • Good attendance/punctuality
  • Cheerful, keen & enthusiastic
  • Work well in teams of people
  • Willing to train and gain further qualifications

INTERESTS
  • Video games
  • Art – Digital and Traditional Media


REFEREE
Harry Arnold
New Media Tutor
Eccles Sixth Form Centre
Chatsworth Road
Eccles
Salford
M30 9FJ
0161 631 5000
harry.arnold@salfordcc.ac.uk

Task 1 - Portfolio

Task 1
Portfolio

Create a portfolio of your work from the units you have completed this year. You only need to include the final outcome for each assignment. This may involve artwork, animation, screen capture, sound files and presentations. Make sure that you use headings to make it clear which unit and assignment the work you are presenting relates to. This is your chance to reflect on what you have achieved. You will also be able to evaluate what your strengths and weaknesses are and what you did and didn't enjoy.
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Unit 20 - Consloe Design

Unit 66 - 3D Modelling


Unit 73 - 

IG1



IG2


IG3

 


Unit 78 - HA3




Thursday, 12 September 2013

Task 6 Contractual, Legal, Ethical and Professional



Task 6
Contractual, Legal, Ethical and Professional
Explain and illustrate the contractual, legal, ethical obligations and professional bodies within the games industry.

                                               Contractual Agreements




Employment Contracts:

An employment contract is used to set forth the terms of your employment; what the company expects you to do for the company and what the company will do for you in return. Employment contracts used for game companies are pretty much the same as the employment contracts at any other company.

The game industry employment contract is likely to include clauses about benefits, confidentiality, about inventions and about not competing with the company during or shortly after the term of employment.


Development Agreements:

Game publishers often hire game developers to create games for them. A development agreement is a contract that spells out the terms of the development deal with the developers the game publisher has hired.

The terms of the agreement spell out how much the publisher will pay the developer, what time frame the developer has to develop the game and if there will be royalties and what the royalty rate is.

It's important to clarify who claims ownership of the game whether it’s the publisher owns the IP (intellectual property) or the developer owns it.

Through a warranty; the developing company has to promise that it won't use anybody else's source code and the publishing company has to promise that it has the right to ask developer to create this particular game.



License Agreements:



When a publisher wants to make a game about a movie or a comic etc., the publisher and the IP owner execute a contract spelling out the terms of the license.



The contract spells out exactly what the publisher is getting the rights to use, essentially what’s being licenced to the publisher. The contract should also specify exactly what the licence can be used for, like whether the game will be made for a specific console or more than one, e.g. the Xbox and PlayStation 3 rather than one or the other. It could even say that it can be made for multiple platforms instead of just console.



The contract also needs to specify what parts of the world the publisher's game will be published in. although publishers always want worldwide rights, licensors often charge more for that. Usually the contract won’t run forever. Most license agreements run no more than 5 years.



NDA and Confidentiality Agreements:

Non-Disclosure Agreements, Disclosure Agreements and Confidentiality Agreements are pretty much the same thing. In order to do business with the other party, one party has to disclose a secret of some kind such as; a plan to make a particular game, a new technology or process for making games or a business deal that hasn't yet been publicly announced, and the party has to tell this secret to the other party. The other party agrees to keep this information confidential or else damage will be the result to the first party. In such an event, dire things will happen in a court of law to the second party.


Collaboration Agreements:

Collaboration contracts cover the most frequent types of contract in the mainstream game industry.  A lot of people are building indie games or hobby games, and for those people there needs to be an agreement that covers the all-important issues of ownership and compensation in the creation of games that exist outside of the mainstream industry.

The majority of hobby and indie projects fail, and a huge factor in those failures is who owns what, who's supposed to do what, and who's going to get what. A collaboration agreement sets forth in clear terms how the indie or hobby project is managed and controlled, as well as who owns the IP, how the game is intended to be used, how any possible income is to be handled and how termination of the project is to be governed.  




Legal Issues


Copyright; artistic or literary expression:

Copyright normally protects the work that was created by, or originated with, their author. There must have been some skill, labour or judgment in the creation of the work.

The first owner will normally be the author. In most cases, the author is the person who created the work: the composer of the text or the music, the artist, the photographer.

Copyright is different to other forms of IP. It is an automatic right you cannot register with the Intellectual Property Office; therefore there are no forms to complete and no fees to pay. Once created the copyright belongs to you, next you would need to create a record of your work in order to prove the date of creation and ownership.



Trademark; what you call it:

Trademarks are badges of origin. They distinguish the goods or services of one trader from another and can take many forms; words, slogans, logos, shapes, colours and sounds.

Trademarks are registered for specific goods or services within individual classes, of which there are 45 to choose from. It is possible for others to register identical or similar marks as long as it is in a different class. For example Swan rental cars, Swan matches and Swan Electricals.


Patent; how something works:

A patent for an invention is granted by government to the inventor, giving the inventor the right to stop others from making, using or selling the invention without their permission, for a limited period. When a patent is granted the invention becomes the property of the inventor, which like any other form of property or business asset can be bought, sold, rented or hired. Patents are territorial rights: a UK patent will only give the holder rights in the UK and rights to stop others from importing the patented products into the UK. 



Registered Designs; what it looks like:



Registered Designs are for the eye appeal of an object. They are applied for at The Intellectual Property Office. Britain also has a ‘Design Right’ providing automatic protection for 15 years from the date of creation, even when a registered design is not applied for. From August 1989, registered designs have a maximum of 25 years protection subject to renewal fees.
 



Ethical Issues


Violence:



It can be agreed that engaging in video games does have many ethical concerns. There are many games involving violent acts as well as other content related to violence. This could lead many people to believe that playing these types of video games can cause a person to be more violent after playing certain games. 




Ratings:



Ratings help the parents of young children pick the right game for their kids. Though, others are concerned that this rating system doesn't prevent people from acquiring video games that are considered to be inappropriate for their age.



The Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions when buying computer games. Launched in spring 2003, it replaced a number of national age rating systems with a single system now used throughout most of Europe. Major console manufacturers, like; Sony, Microsoft and Nintendo, support this system, as do publishers and developers of interactive games around Europe. The age rating system was developed by the Interactive Software Federation of Europe (ISFE).



Education:



Through the education perspective, there are different things gaming can teach us, some are positive while others are negative.




Stereotyping:



Through stereotyping, the video game industry focuses towards men more than women, therefore, many people think it is stereotyping against women.





Addiction:



Through addiction and community, participating in an immense amount of time in video game play has caused people to be addicted to it. As a result, they lose valuable time within their communities and miss opportunities from other activities that could be more beneficial for them. This can also cause social problems when a player stops talking to others to play a video game.



 Professional Bodies


The Association for UK Interactive Entertainment (UKIE):



The Association for UK Interactive Entertainment exists to champion the interests, needs and positive image of the videogames and interactive entertainment industry whose companies make up their membership and is the only trade body for the UK’s wider interactive entertainment industry.





The International Game Developers Association (IGDA):



The International Game Developers Association is the largest non-profit membership organization serving individuals that create video games.





Women in Games Job (WIGJ):



Women in Games Jobs is a non-profit company that works to recruit more women into the games industry by promoting role models and giving encouragement and information to those women seeking to work in games. It also campaigns to make the games industry a more attractive field for women, both for new entrants and to retain women already working in the industry.





Mobile Entertainment Forum (MEF):



Mobile Entertainment Forum is the global trade association for companies wishing to monetize their products & services via mobile. The organisation is headquartered in London with operational chapters and offices in Asia, EMEA, Latin America, Middle East, Africa and North America.

info from:
http://www.sloperama.com/advice/article58.httm

http://www.ethicapublishing.com/ethical/3CH12.pdf