Task
3
Business Models
Explain the three business models of:
Arcade
Box,
Ship and Done
Observe, Measure and Modify.
Coins
Arcade:
When
it comes to arcade games; the games are made by the developers/publishers and
distributed via their own arcade machines situated in multiple locations. Coins
are used and the transaction is clear. This involves a large investment but
clear financial returns. In 1978 in Japan, there was a national coin shortage
when the arcade game Space Invaders was introduced.
Consoles
Box,
ship and done:
Developers/publishers
distribute their games via their own consoles; both are sold via retail outlets
(shops etc.). If you didn’t have the console then you couldn’t play the best
and/or most popular games. The result lead to developers not creating games
that can’t work on Microsoft, Sony or Nintendo’s consoles. PC became popular
but the inconsistency in the spec of home computers meant that few of the larger
development companies and publishers got involved. Sony Nintendo and Microsoft
became dominant when Sony pulled out of hardware manufacture in 2001.
Digital
Distribution
Observe,
Measure and Modify:
Manufacturing,
transporting, storing and distributing games on disks is very cost affective
for publishers but it opens the market up more. However, it’s likely that there
won’t be many, if any at all, physical goods due to the ever increasing amount
of digitally distributed content. Digital distribution has become the norm;
games can be purchased online via Xbox live, PSN or other networks and websites
who distribute games. Gaming on smartphones and tablets has become more and
more popular and are now the most used gaming platform .Onlive.co.uk has
started to offer cloud gaming without the use of a console. Consoles could one
day become irrelevant as is outlet retail. But due to the improving motion
gaming technology, consoles might never die out as it gets more and more popular.
infor from:
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