Task
2
Job Roles
Profile
each of the main job roles within the industry.Creative Development:
- Game Designer:
Game designers are responsible for devising how a game will
play and what it consists of. They define the elements of a game and what it’s
components. i.e.: the characters, story flow, setting, structure, objects,
props, vehicles and devices available to characters, modes of play and
interface design. The game designer can even be the originator of the game's concept or premise.
- Level Editor:
A level editor defines and creates
interactive architecture for a segment of a game. This includes; the landscape,
buildings and objects. Level editors must stay true to the overall design
specification given by the game designer, using characters and story elements
defined by the game designer.
However, they often have
considerable scope to vary the feel and specific look of the level they are responsible
for.
- Lead Artist:
The lead
artist is responsible for the overall look of the game and, in the first
instance, works with the game designer to devise the visual style of the game
and directs the production of the visual material throughout the games
development.
The lead
artist produces most of the initial artwork themselves to set creative and
technical standards as well as determining the best tools and techniques to
use.
- Technical Artist:
The technical
artist ensures art assets can be easily integrated into a game without exceeding
the technical limits of the platform being used or sacrificing the overall
artistic vision. They act as a bridge between the artists and programmers
working on a game.
This role
is relatively new to the games industry but as consoles and PC hardware becomes
more complex, this role is becoming more important.
- Artist:
Artists create
concept art and storyboards for a game to help communicate the proposed visual
elements during the pre-production phase. They also create the visual elements
of a game, such as; the characters, objects vehicles, scenery, surface
textures, props, clothing and user interface components.
It’s the
artist’s job to model and texture characters and objects to get the desired result,
whether the game needs a realistic look or a more stylized or fantastical look.
The look of the game and its graphical detail is the second most significant
factor in a game’s success under the game’s playability.
There are
several specialisms in the art department, like; 3D modelling, character design,
environments, textures, and more. All have responsibility for the creation of particular
art assets in the game. There is also a lot of movement between roles.
- Animator:
In the
games industry; animators are responsible for the portrayal of movement and behaviour, this is applied to bring characters and creatures to life, as well
as being applied to other elements like; objects, scenery, vegetation and
environmental effects.
Animations
are created using specialist software packages and are used for both automated
or in-game behaviours and predefined cut scenes or sequences.
Well
animated characters can bring a game to life, giving players more sense of
involvement and interaction in the game. Animators need to portray movement and
behaviour efficiently and effectively to make best use of the game engine’s technology
and maximise the opportunities for interactivity and game play.
Animators work
for either publisher-owned or independent development studios, as well as
specialist outsourcing companies and are usually permanently employed.
- Audio Engineer:
The audio
engineer is responsible for creating the game’s soundtrack, which could include
music, sound effects that support the game action, character voices and other
expressions, spoken instructions and ambient effects.
The soundtrack
reinforces the mood of the game, giving the player a more immersive experience
and can also affect the tempo and add emotional depth, enhancing the game play.
Technical Development:
- Lead Programmer and Programmers:
The Lead Programmer leads the
programming team responsible for creating all the computer code which runs and
controls a game.
Programmers have various roles and
specialisms including AI (artificial intelligence), game engine development,
user interface, tools development, and physics. They work at the heart of the
game development process, designing and writing the computer code that runs and
controls the game, incorporating and adapting any ready made code libraries and
writing custom code as needed.
They test the code and fix bugs,
and they also develop customised tools for use by other members of the
development team.
Project Implamentation:
- Project Manager/Producer:
The Project Manager controls the
financial, and other, resources needed for a project and co-ordinates the work
of the production team to make sure that the quality and vision of the game is
maintained regardless of any problems. They are responsible for ensuring the
successful delivery of a game, on time and within budget.
- Assistant producer:
The Assistant Producer works with a
game's production staff to ensure the timely delivery of the highest quality
project possible and typically focus on specific areas of the development
process.
- External Producer:
The External Producer works
externally from the development team and ensure the successful delivery of a
game.
External Producers are almost
always employed by a game publisher. Working out of the publisher's head
office, they will liaise between the publisher's sales and marketing
departments and the game developer, which may be located hundreds of miles
away.
- Creative Director:
The Creative Director is the key
person during the game development process, overseeing any high level decisions
that affect how the game plays, looks or sounds.
Creative Directors are employed by
development studios, both publisher-owned and independent, but not all game
companies employ Creative Directors. However, some companies prefer to continue
to split the duties between a game's lead artists, programmers, designers and
producers.
Quality Assurance:
- QA Tester:
Their job involves play-testing the
game in a systematic way, analysing the game’s performance against the
designer’s intentions, identifying problems and suggesting improvements.
Business Development:
- Product (Brand) Manager:
The Product Manager's role is to
help create and implement marketing campaigns to maximise the sales of the
games they are working on.
Operating as a part of a marketing
team, they support the senior marketing managers who organise international or
global campaigns.
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